Shotgun Argot
detect_anomaly() = true
is_cybervoid_compromised() = true
get_anomaly_description() = (ABOMSK, cybervoid aberration)
Abomsk.threat_level = THREAT_LEVEL_MAXIMUM
get_battle_angel(ABOMSK) = Zensk
battle.initialize()
Hi everyone. This game was made mostly by myself for the Acerola Jam in Godot. Some of the audio assets were made from free assets online (all credited), as well as the fonts, which are also free assets, but the rest, visuals and code mostly, were me. As always, feedback is extremely appreciated, and thanks for playing my game!
Quick tutorial:
Change movement direction: WASD (Once you start, the character doesn't stop moving, you can only change direction)
Rotate guns: Right and left click. Guns shoot automatically when enemies get into range
The goal is to defeat the final boss, ABOMSK, the cybervoid aberration.
Status | Released |
Platforms | HTML5 |
Author | Giarettini |
Genre | Action |
Made with | Godot |
Tags | 2D, Dark, Godot, Minimalist, Sci-fi, Singleplayer |
Development log
- The last stretchMar 13, 2024
Comments
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i love the pixel art animations, discovering what each enemy does was fun. And in the endless mode i tried to "cheese" it just following the borders of the map forever and got a jumpscare when i came back a little to see if the enemies were acummulating and got destroyed by one billion enemies haha, cool game
Thanks! Yeah, the enemies tend to clump when following you, and then they basically oneshot you.I’m glad you enjoyed it!
Pretty dang cool. I have never seen anything like this. I really felt the fear in losing, and I really like the use of art and sound to convey it.
I really like playing the game and was impressed with you adding an endless mode. All in all 10/10 : A very unique game
Wow! Thanks so much! I am pretty happy with the endless mode, as it adds a lot more gameplay for almost no implentation effort. I’m super happy you enjoyed it, and thank you for your kind words!
No problem. A well deserved praise to a well deserved work of art.